![]() ![]() So even if a user deletes an asset, or abandons it and its gone, you can still load it. TTS also has the functionality that when you first load up an asset, it downloads it to your PC. My RPG table mod isn't that old, but I've already had to go back and source new assets for missing stuff. Trying to figure out what asset is missing is next to impossible. Almost any mod more than a year old has this issue. People load a mod and get an error message about missing assets. Systems that timeout or have completely disappeared. If you look up my profile you will see I make a lot of 3D maps for Star Wars RPG using assets from the TTS workshop.Īnd the big, BIG, B-I-G issue is that the assets you download from a workshop are all over different cloud based hosting systems. I'll update after I've actually played with it but maybe Plasticity could verify whether what I'm surmising is accurate.Okay, there's a dirty little secret about TTS mods that is being completely overlooked. If I have those two things right, TTPG is exactly everything I always wished TTS would be. It appears TTPG gives you the ability to design game pieces itself. With TTS, you need to use other software to actually build all but the simplest game pieces, then import them into the simulation. TTPG also appears to give you a much broader ability to create your own game assets in the app itself. When you draw a Chance card, the bank can automatically distribute money to you, based on which card you draw. If I'm understanding properly, that means (for example) that if you're playing Monopoly, when you roll the dice, your token could be programmed to automatically move the correct number of spaces. It would appear that while TTS is literally nothing more than a simulation of the top of a table, TTPG includes a scripting engine that (presumably) allows you to actually program the rules into the simulator, rather than just have them available for everyone to read. ![]()
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